Activity-Centred Modelling of Knowledge and Interaction Tailored to Users

New PhD student positions announced

One PhD student position within the WASP programme, with a focus on socially intelligent systems for human-agent collaboration (deadline 2017-10-20): One PhD student position in computer science with focus on socially intelligent systems for person-tailored digital coaching (deadline 2017-11-03): Interested applicants are encouraged to apply for both positions. Both positions are part of […]

Come work with us! Announcement of PhD student position

An open position as PhD student is announced as part of the Wallenberg Autonomous Systems Programme WASP, in Computer Science with focus on socially intelligent systems for human-agent collaboration. Deadline for application is May 31, 2017, please, apply here. More information is provided here.

Postdoctoral stipends (2 year), deadline February 1, 2017

Welcome to come and work with us at Umeå University! We announce eight postdoctoral stipends in autonomous systems, where the following two will work in our research group: Postdoctoral Stipend (2 years) in socially intelligent autonomous systems and Postdoctoral stipend (2 years) in autonomous systems that recognise, explain, and predict complex human activities

EU Partnership Day

The Nordic Telemedicine Center project organised an exhibition day in Common Grounds, at Umeå University hospital Sept 21, 2016. The eHealth-related research was demonstrated by representatives from Umeå University, and technology for remote care used in the county council.  

Esteban Guerrero defends his thesis June 7

Esteban Guerrero Rosero will defend his thesis June 7 at 13.15 in MA121, MIT Building at Umeå University.The title is Representing and Reasoning about Complex Human Activities – an Activity-Centric Argumentation-Based Approach and cam be found here.  

Esteban has presented his Licentiate Thesis

Esteban successfully presented his Licentiate Thesis on September 30, congratulations! The title is “Supporting Human Activity Performance Using Argumentation-Based Technology” In the picture: Dr. Juan Carlos Nieves, Department of Computing Science, Umeå University; Prof. Ronnie Lundström, Department of Public Health and Clinical Medicine, Umeå University; Esteban Guerrero; Assoc. Prof. Fredrik Heintz, Department of Computer and […]

Licentate Thesis presentation by Jaya Baskar September 24

Wednesday September 24, Jayalakshmi Baskar presented  her Licentiate thesis in MC313 in the MIT-building at Umeå University, 13.15. Title: Adaptive Human-Agent Dialogues for Reasoning about Health Grading committee: – Dr. Marie Gustafsson-Friberger, Department of Computer Science, Malmö University. (Initiates the discussions) – Dr. Carljohan Orre, Department of Informatics and Department of Nursing, Umeå University. – […]

Welcome to Licentate Thesis presentation by Esteban Guerrero September 30

 On Tuesday September 30, Esteban Guerrero will present his Licentiate thesis in MC313 in the MIT-building at Umeå University, 13.15. Welcome! Title: Supporting Human Activity Performance Using Argumentation-Based Technology Grading committee: Dr. Johanna Björklund, Department of Computing Science, Umeå University. Associate Professor Fredrik Heintz, Department of Computer and Information Science, Linköping University. (Initiates the discussions) […]

Award for Best Paper

Marlene Sandlund received on behalf of the authors acknowledge for best paper at the International Conference on Disability, Virtual Reality and Associated Technologies, held in Gothenburg in September. The title is ” Towards a mobile exercise application to prevent falls: a participatory design process”, which is built using the ACKTUS platform.  

Children-Robot-Dog Interaction, a different kind of Summer Job

Agnes Karbin, Moa Lindgren and Mikaela Rosendahl have spent part of their summer vacation time working on knowledge enginering, interaction design, robot programming and evaluating their smart applications with children and dogs.       They used ACKTUS as knowlege modeling tool for creating an application for children aged 6-10 years old, which adjusted itself […]

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